Master Bundle Pointer¶
Identifies a Unity asset like a prefab, material or audio clip within a master bundle.
In *.asset files¶
MasterBundle: File name of the asset bundle exported from Unity. Should match the Asset_Bundle_Name configured in the MasterBundle.dat file.
AssetPath: File path of the Unity asset e.g. *.prefab, *.mat, *.png, *.ogg, etc. Relative to the Asset_Prefix path configured in the MasterBundle.dat file.
"MyMasterBundlePtr" { "MasterBundle" "core.masterbundle" "AssetPath" "path/to/file.extension" }
If the asset default master bundle should be used then the path can be specified inline:
"MyMasterBundlePtr" "path/to/file.extension"
in *.dat files¶
For .dat files, you'll want to put the masterbundle name and its extension behind a : in the front of your file path. For example, if I want to get an AudioClip from the core masterbundle:
core.masterbundle:Sounds/DrinkSwallow.mp3
This works for .dat lines like ConsumeAudioClip and HornAudioClip.