Resources in Unturned allow for players to receive experience or items by destroying or foraging nodes (i.e. trees, ore deposits).
Properties are formatted as Property_Key \<data_type>: description
Auto_Skybox: Specifies if the game should generate its own skybox for the resource.
BladeID: Similar to caliber for items. Allows the resource to be destroyed only by an item with the same BladeID.
Bypass_ID_Limit <flag>: Allows you to use an ID that is within the space reserved for vanilla content, the game will throw an exception if you use an ID below 50 otherwise.
CLIFF. Specifies what chart color should be used for the resource.
Christmas_Redirect <guid>: Asset used during Christmas.
Exclude_From_Level_Batching <boolean>: Specifies if the resource should be included in level batching.
Explosion <guidOrLegacy>: The effect spawned when the resource is destroyed.
Forage <flag>: Specifies if the resource can be foraged.
Forage_Reward_Experience <uint32>: The amount of experience given after being foraged.
Has_Clip_Prefab <boolean>: Specifies if the resource has its clip prefabs.
Health <uint16>: How much health the resource should spawn with.
MAX. Restricts resource visibility to the specified holiday.
Halloween_Redirect <guid>: Asset used during Halloween.
Log <uint16>: The log item spawned when destroyed.
No_Debris <flag>: Specifies if the resource has debris.
Radius <float>: Radius checked when baking resources on a map.
Reset <float>: Amount of time it takes for the resource to respawn.
Reward_ID <uint16>: The item that should be spawned when destroyed.
Reward_Max <uint8>: Maximum amount of items spawned when destroyed.
Reward_Min <uint8>: Minimum amount of items spawned when destroyed.
Reward_XP <uint32>: The amount of experience that should be given when destroyed.
Scale <float>: How much the resource can be scaled when being spawned in.
SpeedTree <flag>: Specifies if the resource uses speed tree models.
SpeedTree_Default_LOD_Weights <flag>: Specifies if the LOD weights should default for the speed tree model.
Stick <uint16>: The stick item spawned when destroyed.
Vulnerable_To_All_Melee_Weapons <boolean>: Specifies if all melee weapons can damage the resource.
Vulnerable_To_Fists <boolean>: Specifies if players can damage the resource with their fists.
Vertical_Offset <float>: How much the resource should be offset vertically when being spawned in.