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Getting Started

Installing the Unity Editor is required for exporting custom content into the game. Any 2018.4 LTS version should be compatible. View Download Links

Once Unity is installed a project can be created to house custom content. At this point it is recommended to import Unturned's provided source packages:

  1. Inside Unity open the Assets > Import Package > Custom Package... wizard.
  2. Find the Unturned installation directory.
  3. Navigate to the Bundles/Sources directory.
  4. Import the Project.unitypackage, and optionally the ExampleAssets.unitypackage.


This package contains the barebones required to export custom content:


This package contains vanilla content examples, and several useful prefabs:

  • CoreMasterBundle directory has at least one example of each piece of vanilla content.
  • Animations directory has all of the vanilla item animations for re-use.
  • Assets/Resources/Characters/Preview.prefab is helpful for previewing clothes.


Custom content should NOT be placed into the CoreMasterBundle, instead create a separate directory.

Last update: October 22, 2020