Skip to content

Asset Pointer

When an asset refers to another it does so using an Asset Pointer. These identify the target asset by its GUID.

In *.dat files

Note that the GUID here is not wrapped in quotes because Unturned *.dat files are treated as pairs of strings.

MyAssetPtr ################################

In *.asset files

Two formats are supported in these files. The inline style was added later so you will see the older style used in many official assets.

"MyAssetPtr" "################################"
"MyAssetPtr" { "GUID" "################################" }

In JSON files

"MyAssetPtr": { "GUID": "################################" }

Last update: August 9, 2020