Resource Data¶
Resources in Unturned allow for players to receive experience or items by destroying or foraging nodes (i.e. trees, ore deposits).
Tip
Properties are formatted as Property_Key \<data_type>: description
Auto_Skybox: Specifies if the game should generate its own skybox for the resource.
BladeID: Similar to caliber for items. Allows the resource to be destroyed only by an item with the same BladeID.
Bypass_ID_Limit <flag>: Allows you to use an ID that is within the space reserved for vanilla content, the game will throw an exception if you use an ID below 50 otherwise.
Chart <enum>: NONE
, GROUND
, IGNORE
, HIGHWAY
, ROAD
, STREET
, PATH
, LARGE
, MEDIUM
, WATER
, CLIFF
. Specifies what chart color should be used for the resource.
Christmas_Redirect <guid>: Asset used during Christmas.
Exclude_From_Level_Batching <boolean>: Specifies if the resource should be included in level batching.
Explosion <guidOrLegacy>: The effect spawned when the resource is destroyed.
Forage <flag>: Specifies if the resource can be foraged.
Forage_Reward_Experience <uint32>: The amount of experience given after being foraged.
Has_Clip_Prefab <boolean>: Specifies if the resource has its clip prefabs.
Health <uint16>: How much health the resource should spawn with.
Holiday_Restriction <enum>: NONE
, HALLOWEEN
, CHRISTMAS
, APRIL_FOOLS
, VALENTINES
, PRIDE_MONTH
, MAX
. Restricts resource visibility to the specified holiday.
Halloween_Redirect <guid>: Asset used during Halloween.
Log <uint16>: The log item spawned when destroyed.
No_Debris <flag>: Specifies if the resource has debris.
Radius <float>: Radius checked when baking resources on a map.
Reset <float>: Amount of time it takes for the resource to respawn.
Reward_ID <uint16>: The item that should be spawned when destroyed.
Reward_Max <uint8>: Maximum amount of items spawned when destroyed.
Reward_Min <uint8>: Minimum amount of items spawned when destroyed.
Reward_XP <uint32>: The amount of experience that should be given when destroyed.
Scale <float>: How much the resource can be scaled when being spawned in.
SpeedTree <flag>: Specifies if the resource uses speed tree models.
SpeedTree_Default_LOD_Weights <flag>: Specifies if the LOD weights should default for the speed tree model.
Stick <uint16>: The stick item spawned when destroyed.
Vulnerable_To_All_Melee_Weapons <boolean>: Specifies if all melee weapons can damage the resource.
Vulnerable_To_Fists <boolean>: Specifies if players can damage the resource with their fists.
Vertical_Offset <float>: How much the resource should be offset vertically when being spawned in.